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Fall of Stalingrad 4.2.4.0 - Google Play




About Fall of Stalingrad

Fall of Stalingrad is a turn based strategy game set on the European Eastern Front during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011 You are in command of the Axis forces when the...

Fall of Stalingrad is a turn based strategy game set on the European Eastern Front during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011


You are in command of the Axis forces when the Soviet Red Army launches Operation Uranus—the encirclement of the German 6th Army located in the Stalingrad Area. The object of the game is to desperately try to hold the collapsing front line and gather enough troops for a counter-strike to free the 6th Army, and then, using the freed forces, control the entire area of the map. Failing that, your score will be the number of turns you managed to hold on before collapsing to zero Victory Points (no cities under your control).

Fair warning: There are not many uplifting moments during the first half of the game as the Axis front lines crumble under the pressure. But if you manage to hold on to the encirclement successfully, eventually link up with the cut-off forces, and even turn the tide of the whole southern front, you can feel very good about your tactical skillset.


FEATURES:

+ Historical accuracy: Campaign models the historical setup and order-of-battle.

+ Long-lasting: Thanks to a ton of built-in variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Smart AI: Instead of just boringly attacking on direct line towards the target, the AI opponent balances between bigger strategic goals and smaller tasks like encircling nearby units or attacking vulnerable supporting units.

+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, what units types and resources are on/off, and much more.


In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.


Join your fellow strategy gamers in changing the course of the Second World War!


"The Germans were fighting like tigers. They knew that if they lost Stalingrad, they would lose the war."
-- General Alexander Vasilevsky in book Stalingrad: Stalin's War with Germany



Previous Versions

Here you can find the changelog of Fall of Stalingrad since it was posted on our website on 2016-10-10 13:00:10. The latest version is 4.2.4.0 and it was updated on 2024-04-22 16:08:04. See below the changes in each version.

Fall of Stalingrad version 4.2.4.0
Updated At: 2024-04-02
Changes: + War Status: Shows the number of hexagons the player gained/lost in the previous turn + Units will automatically dig-in and receive a defense bonus if they have full MPs between turns and are not already adjacent to several AI-controlled hexagons (digging-in does not work in cities) + Fix: Most initial hospitals missing on some phones (took me days to locate the source of this issue) + HOF refresh (oldest scores hidden)
Fall of Stalingrad version 4.2.2.0
Updated At: 2023-11-26
Changes: + Accuracy: Airforce can use MPs to prepare for the next sortie to make it more efficient + Setting: Alter how strongly hexagon grid is drawn on the map + Setting: Rounded Display + Setting: Turn making a failsafe copy of the current ongoing game ON/OFF (turn OFF for decade old devices totally out of storage space) + Each general alters by turn between offering build airfield and hospital + Each general alters by turn between offering call-for-support and sabotage
Fall of Stalingrad version 4.2.0.1
Updated At: 2023-09-06
Changes: + Revamped movement arrows + Romanian Cavalry (marked with CA) might get extra MP + Improved initial front-line coherence + Setting: Scattered Units marked with symbols instead of icons + Setting: support units can have higher/lower selection priority + Setting: Less initial HP (units were in the middle of the combat) + Setting: MAP button shows full screen map with city icons or VP in a circle + Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple steps after faraway tap)
Fall of Stalingrad version 4.0.2.0
Updated At: 2023-06-25
Changes: + If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river) + Dugout can be placed on a border hexagon of a province if enemy control at most around 10% of it + More effective German bombardment + Simplified Shield-styled city icons
Fall of Stalingrad version 4.0.0.0
Updated At: 2023-05-15
Changes: + Replaced Antigank Gun resource with Antitank units + Added main railway lines. Generals either has Operational Movement or Prioritize Railways action + Setting: General switched from ON/OFF to % chance of getting each general + General can request sabotage: few nearby enemy hexagons change sides + Dugout can be placed on a border hexagon of a province if enemy control at most 5% of it + Disband unit by pressing REL-button for 5 seconds + 20 UNDOs + HOF cleanup
Fall of Stalingrad version 3.5.6.1
Updated At: 2023-01-30
Changes: + Setting: Draw 1921–1933 war ensign flag over empty spots on map over player controlled area (if any) + Stats show total travel by ground combat units per turn + Trying to increase priority of the initial Soviet encirclement + HOF cleared from the oldest of scores
Fall of Stalingrad version 3.5.2.0
Updated At: 2022-03-03
Changes: + Minefields requested by Generals/Commanders now arrive with one turn delay + Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level + HOF relocated to web (see dev-log for details) + Setting: HOF: Send scores to online database (ON/OFF switch) + Setting: Turn major developer alerts ON/OFF + AI: Improvements in front line coherence
Fall of Stalingrad version 3.5.0.4
Updated At: 2021-11-26
Changes: + Fix: Province control not working + Fog-of-War: Sometimes enemy HP drawn as ? + Assigning +1 HP: The unit can't be adjacent to more than one enemy hexagon + The percent of how much the player controls of the centermost province on the screen is on grey box (ON/OFF) + Yellow box: Shows number of VPs player controls & amount of VPs required + New province borders. Option: brightness & line-width + Brightened the darkest units + HOF cleanup + More resources for Germans + More Tactical Routes
Fall of Stalingrad version 3.5.0.1
Updated At: 2021-07-29
Changes: + Fog-of-War: Sometimes enemy HP drawn as ? + Assigning +1 HP: The unit can't be adjacent to more than one enemy hexagon + The percent of how much the player controls of the centermost province on the screen is on grey box (ON/OFF) + The number of VPs player controls & amount of VPs required drawn on yellow box + New province borders (option brightness & line-width) + Brightened the darkest units + HOF cleanup + More resources for Germans + Brightened the darkest units + More Tactical Routes
Fall of Stalingrad version 3.4.2.0
Updated At: 2021-04-11
Changes: v3.4.2 + General: Action: Build Hospital (from now on hospitals via General) + Cut off dugouts etc immobile defensive structures might lose HP + Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital) + Withdrawing unit favors clear/cities more + HOF: Normal Difficulty Level shows Average TurnCount v3.4 + Setting: Show Fatigue number or FA-marker + Setting: Strength of shadow on units + Unit track the number of hexagons they move + New Forest icon + HOF cleanup + More Tactical Routes


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Downloads: 7
Updated At: 2024-04-22 16:08:04
Publisher: Joni Nuutinen
Operating System: Android
License Type: Free Trial